TW Farms Guides

Less head-scratching. More farming.

Practical Farming Simulator 25 references for the moment one innocent mod turns a relaxing evening into detective work. Start with a protected save, follow the evidence and get back in the field.

Find it. Fix it. Get back in the field.

The useful stuff, first

Start here

2 published reference guides. New to PC mods? Follow this path:

  1. Protect your working farm. Close the game and make a separate backup.
  2. Install and prove one mod. Check its source, folder, requirements and first test.
  3. Learn to use the log. Keep evidence and diagnose before changing everything.

Pick your problem

Guide categories

Counts include published articles only. Categories with no articles are planned coverage.

0 published

Getting Started

First saves, equipment, contracts, fields, crops, animals and productions.

No published guides yet
0 published

AutoDrive

Networks, destinations, routes, intersections, parking and field exits.

No published guides yet
0 published

Courseplay

Field courses, headlands, multiple machines, baling and automation.

No published guides yet
0 published

Maps & Saves

Maps, safe updates, saves, backups and compatibility.

No published guides yet
0 published

Precision Farming

Soil, yield maps, fertilising, tramlines and section control.

No published guides yet

Troubleshooting

When it all goes wrong

The save worked yesterday. Before reinstalling absolutely everything, protect it and capture the fault. These links take you straight to the relevant procedure.

In development

Next in the workshop